Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
A Hunter, in addition to providing Marauder villages with wood and shelter, supplies his people with fresh meat during the cold and harsh winters. He is more skilled at fighting in the forests than other Maurauders, because it is there that the game he hunts lives. Hours each day spent hunting and practicing has allowed him to hone his markmanship, and he is a very able archer.
Évolue à partir de : | Axeman |
---|---|
Évolue en : | Woodsman |
Coût : | 42 |
PV : | 48 |
Mouvement: | 5 |
XP : | 72 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Marauder Hunter |
Capacités : |
axe tranchant | 7 - 3 corps à corps | ||
bow perforant | 6 - 4 à distance |
Résistances : | |
---|---|
tranchant | -10% |
perforant | -10% |
contondant | -10% |
feu | 0% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 20% |
Château | 1 | 50% |
Collines | 1 | 60% |
Eau peu profonde | 2 | 30% |
Eau profonde | 100 | 10% |
Forêt | 1 | 60% |
Forêt de champignons | 3 | 30% |
Gelé | 2 | 50% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 0% |
Marais | 3 | 30% |
Montagnes | 2 | 50% |
Plat | 1 | 40% |
Récif | - | 0% |
Sable | 1 | 40% |
Village | 1 | 50% |